Cynet Conflict

Cynet Conflict

Type

Counter Trap

Race

Counter

Archetype

Code Talker

Card text

When a Spell/Trap Card, or monster effect, is activated while you control a "Code Talker" monster: Negate the activation, and if you do, banish that card, and if you do, your opponent cannot activate cards, or effects of cards, with the same original name as that card that was banished, until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.

Market prices

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More from the Code Talker archetype

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