
Spirit Charmers
Type
Quick-Play Spell
Race
Quick-Play
Archetype
Spiritual Art
Card text
Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.
Market prices
TCGplayer prices are market prices, updated daily. Other prices are approximate and may be out of date.
