Spirit Charmers

Spirit Charmers

Type

Quick-Play Spell

Race

Quick-Play

Archetype

Spiritual Art

Card text

Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

Market prices

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More from the Spiritual Art archetype

See all Spiritual Art cards →